Monday, November 30, 2009

 
This post is the resource page for the UArts Art Ed department SmartBoard Workshop from December 3, 2009.



POWERPOINT to download and enjoy (sorry some pics are missing)

Installing the SmartBoard software

Please refer to the MAC or PC document attached. The software can be downloaded from the SmartTech website and the new user will purchase a product key.

Go to http://www2.smarttech.com/st/en-US/Support/Downloads/SBS/NBSv10MacEval.htm for Mac.

Go to http://www2.smarttech.com/st/en-US/Support/Downloads/SBS/NBSv10WinEval.htm for PC.

Refer to the QUICK REFERENCE guides for your Mac or PC SmartBoard introduction. There are highlighted steps that you MUST follow:

• Make sure all hardware is connected correctly.

• Turn on the projector before the computer.

• When communication has been established orient the board. This is sort of fun as you chase the little target.

Notebook software- an entire new piece of software to explore, some of it intuitive, some of it clunky. Check the many excellent tutorials at
http://www2.smarttech.com/st/en-US/Products/SMART+Board+software/Features.htm#teach

Useful Links!

http://www.neok12.com/

http://www.teachertube.com/

http://www.nettrekker.com/

http://www.youtube.com/education?b=400

http://streaming.discoveryeducation.com/

http://www.snagfilms.com/

http://www.skype.com/download/skype/macosx/

Sunday, October 19, 2008

 
The following post refers to presentations given at PAEA on Friday October 24 2008 in Harrisburg, PA.

Thanks a lot for attending the session at this year's PAEA....

Online Art Education: Issues and Opportunities

Download the Powerpoint

21st Century Cyber Charter School

PA Leadership Cyber Charter School

Academy of Art University Online

Link to online art ed "lesson" on this blog

Online lesson on the "Seven Elements of Art"


Issues of Originality in the Internet Age

Download the Powerpoint

Get a copy of EXIF viewer which shows a photo's history WINDOWS MAC

Visit Hamy Farid's website and check out some of his "lighter" reads

Canon secret technlogy

Nikon image authentication

Thursday, February 28, 2008

 
Online social networking benefits youth, study says - News

Monday, February 18, 2008

 
My Question for AEDU 622...

(sorry I didn't realize there was no question posted last time)

This is a non-education question. The internet has been going strong for over 15 years. What fun thing have you discovered or heard about that made you stop and think "Now THAT is a cool and innovative use of the Web!" Post the link if you can find it, or at least describe what you saw.

Here is mine: I stumbled upon a free site called Pandora last year. Pandora uses an algorithm to determine what type of music you would like to hear. You set up a custom "station" based on Elvis, or Jazz, or Spanish guitar, or pretty much any starting point, and Pandora will stream music mathematically selected to match that genre. As the music plays, you can click thumbs up or down to force your custom station to evolve. Check it out!

Friday, February 08, 2008

 
This posting is going to relay 2 of my recent experiences with Web 2.0.

I am always trying to come up with quick and elegant ways for my cyber art students to share, investigate, contribute and in short, make online learning a little jazzier. A huge hurdle for online ed in the environment I am working in, is improvisation and alteration on the fly. The majority of a course or semester must be tied up almost as soon as the course begins. The assignments and the weight for each assignment must be decided in advance, so that all students can work at their own pace. This leaves little room for changing gears mid-semester. This also leaves little room for "tech intensive" assignments. It seems a waste or too much of a trial to make an assignment overly complex. The content is lost in all the teaching about this software or that website. Students don't need to have too many tools. They just need the right tools to grab the concept and hold it and make it their own. Too many tools, whether during open studio time or in on online project, distract and water down the learning. I have learned this lesson the hard way a few times.

There is a webquest that has sat in our Art and Music Appreciation class for quite a few semesters. It is a mess. It does not challenge the kids to think or be original, and it usually ends up as a 7 slide powerpoint show. I decided to change not the core assignment and investigation, but the format. Google SketchUp is a wonderful piece of free software that professionals and students are using all over the world to render 3D models of their world and beyond. What if the kids could all "wander through a gallery" and add their own selections of famous art to the gallery walls. The idea was that they would still do the investigations to discover art from specific times and movements, but would have a lot more fun executing the final project. The Web 2.0 component I wanted to insert was a process in which the kids would all upload and download the same virtual gallery from a public site, and that eventually they would publish a group gallery that kids in other classes within our school could visit and edit.

Here is our gallery:










And then I discovered how even with well-trusted providers like Google one cannot depend on reliable access and software at all times. The Google Group I set up for the class did not allow me to upload the SketchUp art gallery. It was an exercise in frustration but also in problem solving. I did not want the Web to work necessarily, I wanted the kids to all work collectively on a single project. Do you have a GOOGLE account? Go HERE and search for "21CCCS Art Museum"

My other experience with Web 2.0?

Over the recent vacation, I (very guiltily) visited Second Life for the first time. It took a few moments to set up, but soon I was a sleek female avatar with an all white futuristic getup. Well, there is not much to do if you are just dropping in to look around. You can look around. Not much is obvious. Similar to the old game Myst, that had no rules and was all about exploration, though it was local and not a networked game...

I was just standing there, not knowing what to do, when another green avatar dropped in. We eventually figured out how to talk, and we both agreed it was lame and we didn't know what to do or where to go or why. She (he?) stole a car and drove past me a few times. I figured out how to fly. It went on like this for about 30 minutes, and then I was "teleported". Someone, somehow, grabbed me and sucked me into a crazy dance club called the VIP Club. It was full of wildly dressed avatars shaking their stuff. A "spell" was cast upon my avatar and she started dancing better than any rela person I ever knew. So I decided to change the costume. I guess I became naked right on the dance floor as I went through costume changes. ALL OF A SUDDEN there were text messages and scolding flying from every breakdancer and mashed-potatoer in the joint! I had unwittingly broken a giant taboo! I got embarrassed and left. Since then, I have received close to 300 emails inviting me into the VIP Club. Have not yet returned to this corner of Web 2.0....

My SecondLife Avatar (lesson learned)


Sunday, October 28, 2007

 
WebQuest on the Traditional Seven Elements of Design

The Elements of Design




In the Compass Learning Odyssey you read about the main elements of art we use to create good design. (Principles and Elements of Art/ What is Good Art?)

This is also known plainly as GOOD ART. The use of these ingredients in any work of art whether abstract or representational, give a solid completeness to the work that is lacking if the artist does not pay attention to basic good design.

An artist or someone viewing artwork should be able to recognize these elements and point them out in many different artworks. Now, not every piece of art contains every element, but you should be able to discover a few of the major elements in any piece you come across.



IMPORTANT: In class we talk about art and visual creativity using MANY different methods. Looking at the good design of a work of art is only one method. We can look at art in terms of its history, its message, its symbolism, its context in our time or the time it was created, the joy or other emotion we get from it, and so on...

This WebQuest will ask you to explore a large number of art-focused websites and choose 7 examples of art. Each will portray one element particularly well. Your finished assignment will be a collection of seven examples, each displayed in a creative manner that best displays the piece.

Here are some ideas of how you might present your findings:

A scrapbook with notes and evidence from your research.

A website (does not need to be published) that teaches someone about your examples.

A brochure for a new museum.

A series of postcards.

An article in an art magazine.

A series of short interviews with each artist.

An advertisement for an art history class.

PLEASE DO NOT USE POWERPOINT.
This assignment is challenging you to try a different format,
so choose a method that you are less comfortable with.

The CLO reading uses Paul Gauguin's painting "Market Day" to point out these seven elements of art:

Variety

Repetition/pattern

Movement/rhythm

Proportion

Emphasis

Unity

Balance




1. Print out the worksheet included in What is Good Art? and use it to help you analyze the painting for each element. Make notes to help you remember how each element of art affects the artwork.

2. On the Art Links page you will find a list of museums and other references. Spend a while looking through the different museums, reference pages, and art collections, taking notes and making bookmarks for each example of art that you like. This is the WebQuest self-directed part of the assignment.

3. Make a final selection of seven pieces of art. You may choose 2D and 3D art. For each piece, you need the title, the artist, and the medium (what materials the art is made from). You should also know exactly what website each example came from.

You are choosing one example of art that is a good representation of one element of art. Do this for all SEVEN elements.

4. The best way to capture a picture of each example of art is to CONTROL-CLICK on the image, and select the choice SAVE PICTURE AS... and then name the image and save it in a folder where you can keep your WebQuest organized.

5. Now you have your seven examples, one for each element of art. Decide how you would like to present your findings. There are a few ideas listed above, but you can try to come up with your own concept too.

6. Your WebQuest should be thorough, interesting, fun, unique and intelligent, and it should showcase the seven elements of art in a way that is easy to understand. Save your project as username_webquest1.doc (or whatever file type you need to use) and submit it to the instructor.




Saturday, October 20, 2007

 
eLecture on the advantages and disadvantages of online art education







This posting is actually a short lecture and lesson dealing with the issues surrounding online art education. Here are the issues and questions being posed:


1. What is online or distance learning when it comes to studio art?

2. What tools are necessary to create or host an online studio art lesson?

3. How do students respond to an online studio art lesson?

4. What advantages do students and teachers have in an online studio environment?

5. What distinct disadvantages can be noted in this learning environment?

6. Complete this online activity and follow the link to the class survey.



1. What is online or distance learning when it comes to studio art?

Many high schools and colleges throughout the nation are now partially or 100% online. This means that the curriculum and assessment is done entirely over the internet or through the delivery of content outside of a traditional classroom, often outside of a traditional classroom schedule. For undergraduate and graduate students this offers the opportunity to earn a degree without the constraints of a school building, a commute, or a schedule. For high school students this allows for extracurricular sports, artistic endeavors, attending to health problems, and even in some cases raising a child. While the online school is not for everyone, many students from a wide variety of backgrounds and levels of need have found this style of learning to be well-suited for their education.

ADVANCED DEGREES

HIGH SCHOOLS

In some programs, studio art is offered as either an elective or a required credit bearing course. Many people pause when hearing this, wondering how students can "take art class online?...doesn't the paint get all over the monitor?"

Experiencing a studio art program over the internet is, again, not for everyone. It does have some distinct advantages and disadvantages, which will be pointed out later. It requires self-starting, independence, confidence with materials and a creative instructor who can frequently imagine a connection in a classroom that doesn't exist.


2. What tools are necessary to create or host an online studio art lesson?




An online or distance art instructor needs to determine early on what materials and objectives he or she has for the students. What is within the grasp of the students, the school budget, the time constraints, and reality? No assumption can be made about the students' learning/ working environment, skill level, time commitment, attention span, prior experience or dedication to a given project. Problems with materials and comprehension of directions need to be anticipated to a higher degree than in a regular classroom. The instructor may not be immediately available to assist a student who runs into difficulty on a given assignment.

Some general basic ingredients to a successful online studio lesson:

3. How do students respond to an online studio art lesson?


This eLecture is aimed at art educators with classroom experience including at least a practicum and a year or two in "the trenches." The reader may be accustomed to 30 students filing in, reaching for materials, working creatively for 35 minutes and then cleaning up and filing out to make room for the next.

In an online or distance art learning environment, an instructor should expect to have a wide variety of contact with each student. Some students may be able to complete the entire studio assignment without one question, while others may be contacting the instructor at every turn. A successful online studio lesson allows for choice, flexibility and self-starting, while also incorporating very specific step by step directions for the students who rely on this. In a classroom, a teacher does constant surface management, however subtle, by coaxing, guiding, reprimanding, reminding, modeling, adjusting and pushing creativity slightly in this direction or that. Online studio art relies on the same conversation between instructor and student, but the conversation may be much slower, or exist only through the written word. Perhaps no feedback can be given until the final studio assignment is submitted.

Just as in the classroom, each online student responds to studio assignments differently. Unlike a traditional environment, in an online classroom the instructor may not be able to gauge a student's reaction to an assignment or prompt until all the effort and interest has been expended, therefore the student may have lost both interest and patience with a studio assignment before the instructor is able to step in. This impresses upon the instructor the need to determine a way to engage all learners from the beginning without the opportunity to grab each learner's attention again in the future. A different way of saying this, is an instructor must deliver the entire lesson, soup to nuts, at once.


4. What advantages do students and teachers have in an online studio environment?

Think back again to that classroom with 30 students filing in every 35 minutes. Which students get the instructor's attention? Which students work at their own pace and which feel left behind or bored? Which students can keep up with the lesson and which students are encouraged to push their creativity?

In an online studio environment, even with the most simple, bare-bones system, the instructor is able to give each student personalized one-on-one attention, time that can be customized to fit each student's level and need. When working with a student on aesthetic or technical questions, the instructor is most likely giving that student his or her undivided attention, and is tailoring answers to his or her knowledge of the student's experience level. Even if instructor-student contact is very brief throughout the duration of the studio assignment, this time is well spent. There are likely no interruptions or distractions, and both are able to concentrate on the exchange.

A secondary advantage for students in an online studio class is anonymity. Many students lose confidence when comparing their work to their peers at the next table in a traditional classroom. If a student is not comparing his or her work to a more experienced peer, there is a strong possibility the student is borrowing ideas and aiming to be creative in the exact same way as his or her peers. When attempting studio assignments independently, an art student may set aside self-consciousness and see the experience as a personal learning relationship between him or herself and the instructor.


5. What distinct disadvantages can be noted in this learning environment?

Let's return to the imagined classroom of 30 students. It is lively, loud, energetic, bright, full of materials, heavily decorated and on a good day brimming with the excitement of creativity. There is frustration, jealousy, disruption, misuse of materials and experimentation. There is a current of electricity as ideas are exchanged purposely or by accident. Many of these feelings cannot be duplicated in the online environment. The instructor circulates, encouraging students to share, improve their work, stay on task, modify behavior. There is brief one-on-one attention given, a hand on the shoulder, and quick demonstration, hurdle help... the majority of these experiences and behaviors cannot be readily migrated to the online environment. Studio art probably relies on community to be 100% successful, but for some students, the advantages of this learning model far outweigh the loss of an artistic community.


6. Complete this online activity and follow the link to the class survey:

Monoprinting

While reading about Islamic art www.islamicarchitecture.org/ you learned that abstraction, pattern, decoration and calligraphy are important elements of Islamic art because of the rules against depicting living creatures.

Look online or in your library for good examples of Islamic art, mosques, tiles, calligraphy, or mosaic art. After becoming familiar with these styles of decoration and pattern, you will make a monoprint.

A monoprint uses the concept of printmaking but results in one unique work of art. It is a fast, messy process that once learned can be repeated and improved and improvised on with lots of neat results.

Here are a few examples of Islamic art, architecture and calligraphy:











Try this link or discover your own: www.islamicarchitecture.org/

Monoprinting supplies:

Acrylic paint

Brushes

An old piece of cardboard covered with plastic wrap (palette)

White paper or for different effect try colored paper, or found paper from books, magazines, etc. Or try an old drawing you don't need to keep?

Old newspapers

Old clothes or an apron or smock

Old sponges

Scissors

Soap, paper towels, water, cleanup stuff

Large wooden or plastic spoon

Method:



Please CLICK HERE to see the step-by-step photos of this project...

The concept here is to first paint your image onto the palette, and then use monoprinting technique to transfer the picture onto white paper like a real big stamp.

Setup:

Clear a table so nothing can get dirty with paint. Spread out old newspapers. Set out all your supplies and a big cup of water. Be prepared to change the water if it gets too dirty.
Have a place to set your art so it can dry safely when you are done.

Keep your white paper clean and accessible maybe on a different table close by. Make your palette by covering a piece of cardboard or old cereal box with plastic wrap.
Choose your colors, which you will paint, dab, smear, or spread onto the palette in a pattern of your choosing.

Make sure your clothes are protected.

Make sure you have a damp sponge close by. You may also want to cut old sponges into different shapes to use as pattern stamps. Make sure one sponge does NOT get paint on it.
You may have to use this to dampen your paper before printing.

Printing:

Begin to paint onto the palette using whatever patterns, designs, calligraphic decorations, or color combinations you think will show a relation to Islamic art. Remember: no living creatures.

Try layering colors, dragging pencils, brushes and other tools through the paint, add large blobs and small strokes of paint, try using anything you can think of along with your brushes.
Cut paper, pieces of sponge, your fingers, be as experimental as possible. you may need to add a little water to your paint as you go, you need to work pretty fast so paint doesn't dry on the palette.

When you are satisfied with the palette, quickly clean your hands, and then place a clean piece of paper upside down onto the palette. If you think your paint has become too dry,
maybe wipe the paper with a clean damp sponge first. Press the paper onto the palette and rub it gently with your hand or the wooden / plastic spoon.

Rub the paper for about 45 seconds to 1 minute, then remove paper and set it aside to dry.

Does the palette look cool? Can you wipe off color, add color, mess around and experiment? Can you make more prints? Be as creative as you can.

When the monoprint is DRY, scan it, name it your_name_monoprint.jpg and submit! You can use the email system or upload it using our course management software.

Please CLICK HERE to see the photos of this project...

Click Here to take survey on the effectiveness of this studio lesson

Wednesday, October 10, 2007

 
Check out my new ARTBITS WIKI....

Wednesday, May 10, 2006

 
My clay and etching work... I try to be whimsical and technically astute at the same time. This is my stronger work from the last 10 years, most of it done through MA and BFA programs.





Elephantine Teapot


Octopus Vessel (non functional)


Sailing Comes to Mind


Seattle Skyline


"Stripes"



"Fore!"


"Sunday Morning"


"Jose Feliciano"


"Gumbo"


"Italy"



"Speed"







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